The plate will close the grates again, trapping you inside, but a button on the wall will reopen the grates. Press the buttons found on nearby pillars to open them, then step inside. Three pressure plates lie throughout the room, all of them blocked off by grates. The next room holds Undead Soldiers, and if you try to fight them, you'll soon realize that they respawn infinitely-they are needed for the puzzle. In order to open the gate, you must press the button and quickly block the orb's path. If the orb reaches the receptacle, the gate will then close. It does not, however, open the gate when the button is pressed, it will both activate the relay and open the gate. Upon stepping through the Windgate, you will be teleported into a small room with a spectral relay. These must be placed in the appropriate pillars, completing the sentences written on each. At the completion of each challenge, you will receive a Scroll. This room acts as a hub for the level each corner holds a labeled Windgate, which leads to one of four challenges. Prepare for them as you open the door, as you'll be facing two pairs of Undead Archers. The path ahead leads to a room with some alchemical tools and the sounds of undead enemies. One of them will drop an Iron Key, which will unlock the gate onward and reopen the gate to the previous level. When fighting two in an enclosed space like this, it can be all too easy to get cornered move quickly and often, and make sure you're doing so when they're moving between tiles and unable to attack. Even worse, they can set it on any tile next to them, whether or not they're facing it. While slow, they can create a lingering Poison Cloud, which will cause damage and may inflict poison. Summoned inside are two Elder Herders, the third and final variety to be found. This level starts off with great danger-a pressure plate in the first room seals the door behind you on your first step inside.
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